I design games that encourage players to think - making meaningful decisions and living with the consequences.
I care about game feel and coherence: mechanics and systems that are consistent, readable, and satisfying to engage with.
I am collaborative and communicative. I work through rapid iteration and prototyping. I'd rather build something playable and learn from it than debate it in the abstract.
Systems Design / Gameplay Design / Technical Design / AI Design / C# Gameplay Programmer
Featured Projects
Word Tag. Shipped action platformer/learning game, where I owned game-side design: progression, economy, mission structure, game feel, and enemy behavior.
Bestiary. Systems-driven tactical puzzle game about figuring out and documenting the attributes and abilities of monsters. Master’s thesis project.
RaceMania. A gameplay prototype focused on feel and systems: car controller + suspension, tunable handling, smart auto-braking, camera, ghost racers, and quick level iteration.